Create a PETSCII frame designed for displaying text or other content within a game. The frame can be any width, but remember that less is more—there should be sufficient space to display content. Avoid adding text or logos, as these might conflict with a game's theme.
For inspiration, see the frame in the screenshot from Kwayne’s game Black Ninja.
By submitting to the contest, you agree that your work may be used in productions created by other VCC members, with design credits given to you in the final release.
Submission Requirements:
Please submit your entry as a zip file to frodewin@gmx.net by Thursday before VCC $2D, 23:59.
You can submit multiple frames, but they have to be compiled into a single entry. You can update your submission before the deadline by sending another email. This replaces the previous submission.
Additional Information: Include any relevant color configurations or special features, such as animation, in the file_id.diz file.
Ranking will be determined upon a vote at VCC $2D. Each frame will receive voting points. The frame with the most voting points counts for your submission.
Example of a file_id.diz (this is a rather complex example indicating the submission of 3 frames, one of them animated):
--- file_id.diz ---
THE TITLE OF MY WORK
Author: MYHANDLE
System: CBM 8-bit
Compo: VCC PETSCII Frame Contest
Type: PETSCII image
This submission contains 3 frames:
Frame 1 is a frame of width 3 using lowercase PETSCII characters.
Recommended color options (BG, FG): 0,1; 6,3; 9,7
Frame 2 is a frame of width 2 using uppercase PETSCII characters.
Recommended color options (BG, FG): 0,15; 6,14; 5,13
Frame 3 is an animated frame of width 1 using uppercase PETSCII characters.
Animation includes three frames. Recommended timing is 200ms.
See gif and prg file for the animated version.
Works well with background colors 0, 6, and 11
--- end file_id.diz ---